![]() Now I've got two 3/3s and a 5/2, and you've got nothing. I use its ability to kill one of your minions, then I run it into your other one. Let's also say my 5/5 deals three damage to an enemy minion when it Evolves. I play another 3/3 and Evolve it, turning it into a 5/5 with Rush. Let's say we both have two 3/3 minions on the board. It might not sound like much, but buffing a minion and giving it Rush is a board-flip moment, and there are at least five of those moments in almost every game. You spend the first few turns conserving your energy and sizing each other up, but once you round that final turn, you both break and dump all your energy into gaining even a few inches of ground. The first Evolve of the match turns your quiet game of chicken into a horse race. ![]() Eventually, inevitably, somebody will blink and it will all go to hell. It could take one turn, it could take five. You can't afford to Evolve recklessly, and neither can your opponent, so you wait. The words "Can Evolve" flash across your screen and all of a sudden you're playing a game of chicken. There is a palpable change in atmosphere when turns four and five roll around. Your mana count, the number of cards in your hand, even how much health you have - nothing compares to the importance of spending your evolution points wisely. Apart from a few situational cards (and one busted legendary), there's no way to replenish your points, and make no mistake, they are the most important resource you have. If you go second, you get three points and you get to Evolve on turn four. Each Evolve costs one evolution point, and you only get two points if you go first. There are also Evolve-specific effects that summon other minions or deal damage, which are important when rationing your evolution points. Evolving a minion ups its attack and defense by one or two and gives it Rush, letting it attack enemy minions the turn it's played. Once you reach turn five, you can Evolve your minions. So what makes Shadowverse stand out? The answer: evolution. If you've played any CCG in the past four years, you'll pick up on all this in less time than it took me to write this paragraph. You only have 20 life, for example, and you build 40-card decks with up to three copies of any individual card. Shadowverse introduces a few subtle differences to this formula. The basics will feel familiar if you've played Hearthstone or any of its distant relatives: two players fight by placing units, represented by cards, on a board and directing them to attack the enemy player or their units. Shadowverse is a game of extremes - sometimes great, sometimes not-so-great, but always a spectacle. The legendaries are also stupidly, irresponsibly powerful, which pretty much sums the whole game up. Dragons with uncountable glistening scales, angels clad in impossibly pearlescent metal, musclebound demons flanked by swirling tongues of raven-black flame, to say nothing of all the hunky anime boys and cute anime girls. They are stupidly, irresponsibly beautiful. Mix and match prebuilt decks, Hour of the Banquet and Lightning Speed, to create power all your own.The crappiest common cards in Shadowverse look better than the best legendary cards in most of the collectible card games I've played, so you can imagine what Shadowverse's legendaries look like. Stack up three of the stronger cards and max out the deck’s potential and performance! Prebuilt decks are ready to play right out of the box! For those of you who have not tried a Swordcraft deck, take this chance to check one out.Įach prebuilt deck can be purchased up to three times. Vagabond Frog can often weather a Cyclone Blade without getting cut down, so it’s easy to let one whirl when you need to. You can power up Vagabond Frog with cards like White General to make it a first-class attacker. ![]() Vagabond Frog is up to the task, protecting itself by going into Ambush at the end of the turn so the opponent can’t touch it. To stay on the offensive you need followers that are hard for your opponent to destroy. Luminous Mage lets you save evolution points to make a solid Swordcraft board presence!Įven when your opponent’s able to fill out their board quickly, you’ll be able to blow them away with a Cyclone Blade. Swordcraft makes it easy to get an aggressive start with a crack team of followers.ĭeploy your followers while the opponent’s setting up, and then thrust ahead! In this article, I’ll be introducing another one of these decks-Lightning Speed (Swordcraft). ![]() Checkout the latest article covering the prebuilt Forestcraft deck, Thorned Anomaly, here. New prebuilt decks go on sale July 30 in the shop.
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